Blazium Games

Publishing and live ops for independent games

Publish, sell, and operate the game you already built.

Accept the developer terms once to turn on developer mode. You’ll get a public profile at {username}.blazium.games, a dashboard, and tools to take your game from listing to live operations. Patron memberships use the same sale fee as a game. USDC payouts need an address on Base or Solana, up to 24 business hours to verify it, a 7-business-day hold on the first payout, and a 10,000 USDC cap on each cash-out.

Optional: work with an AI agent

Manage your projects from the tools you already use.

Connect Cursor, VS Code, Claude Code, or another MCP client to https://mcp.blazium.games/developer. The /mcp address also works. No token is needed to start.

Create an account
  1. Install a client or copy the setup for your MCP app.
  2. Sign in through Blazium and choose “My whole account (all projects I can access)”.
  3. Review sensitive changes before your agent makes them. Access renews every 30 days.
Cursor mcp.json
{
  "mcpServers": {
    "blazium-games": {
      "url": "https://mcp.blazium.games/developer"
    }
  }
}
Claude Code
claude mcp add --transport http blazium-games https://mcp.blazium.games/developer
Other MCP clients: server URL
https://mcp.blazium.games/developer

No token needed. Your client discovers OAuth from the server and opens a Blazium Games sign-in and consent page (PKCE). On the consent screen, choose My whole account (all projects I can access). Access renews automatically for 30 days, then the client asks you to sign in again.

From first listing to ongoing live ops.

Keep creating in your engine. Use Blazium for the storefront, distribution, and work that follows launch.

Build a complete store page

Publish games, applications, tools, mods, plugins, and assets. Set visibility, a vanity URL, price, release status, tags, genres, engines, screenshots, and a press kit. Public listings run checks for required details, four screenshots, and a virus-scanned build.

Ship builds with confidence

Upload with Chauffeur CLI, GitHub Actions, or the upload API. Every upload is scanned. Manage stable, beta, dev, and custom channels; promote or roll back builds; include symbols and changelogs; and review launch health.

Bring your team and agent

Invite project admins and manage deploy keys. The developer MCP and public API cover listings, builds, keys, sales, analytics, Steam, crashes, bugs, and more. Key rotations, adding admins, stable promotions, and deletions wait for approval.

Sell and distribute your game

Offer editions, bundles, beta access, donations for free games, and game keys. Card and balance payments are supported. Earnings are pending for seven days; cash-outs start at $25 through Stripe.

Understand what players experience

Track visits, downloads, funnels, and launch health. Review symbolicated crash reports, player-submitted bugs, and game reviews, then reply to players and connect signed webhooks.

Connect your game to the platform

Use bindings for Blazium, Godot, Unity, or Unreal. Add browser play, Steam ownership, lobbies, achievements, stats, rich presence, in-game bug reports, chat, and optional item inventory.

Keep players and projects safer

Use scanned downloads, scoped deploy and server keys, and clear owner approval for sensitive agent actions. Per-game anticheat is available by request after staff record the required signed agreements.

Choose your work surface

Edit listings, pricing, analytics, crashes, sales, chat, and items on the website. Use Chauffeur for uploads and files, MCP for agent-assisted management, and engine bindings for in-game features.

Ready to publish?

Create a free account, accept the developer terms in account settings, and set up your first project.

Create an account